package test
{
	import game.manager.scene.Monitor;
	
	public class Listen extends Monitor
	{
		public function Listen()
		{
			super.setStuffName("testItem");
		}
		
		override public function onStuffPropertyChange(propertyName:String, propertyValue:*):void
		{
			trace(11,propertyName, propertyValue);
		}
	}
}